original size sta.sh/01d5wxm7bx80
Looks like I was bookered for the Bioshock Infinite movie ... well, only looks
like it, unfortunately
I love the almost cinematic quality of the shot
, which was taken by ~0illecebra0
in Schwäbisch Hall in front of the Michaelskirche. The wind decided to be especially awesome in that very second and added quite a bit of epic volume to my hair <3
Lessons learned that day: eating a whole meal in a corset isn´t exactly a recommendable thing to do, you can never wear enough makeup for shots like these, it´s always gonna look too pale - and just standing there trying to look pretty doesn´t really convey Elizabeth´s character. I hope that next weekend (depending solely on the weather D
I can get more in-character and scenic photos than just plain "beauty" shots, which category this photo seems to fall in.
About the costume: I bought an M-sized dress on ebay and had it changed by my mum to suit Elizabeth´s costume. About one third of the costume I changed myself, working especially on the skirt as well as creating the collar from scratch.
The corset (white base is bought too and had to be changed in size and stripes as well) doesn´t quite match Elizabeth´s because I couldn´t find anthracite stripes anywhere
- but I almost like my version more now I must say
What fascinates me about the character of the "lamb of Columbia" is I guess that she´s the most "classically feminine" character I`ve encountered in a video game (in Gronkh´s lp) that, at the same time, isn´t portrayed in a weak or superficial way - of course she´s been "beautified" for the player to "fall in love" with her, but I`d say that´s a legitimate choice of visual design (though I´m very glad the big objectifying breasts from the early demos didn´t make it in the game >->).
I like that her role isn´t only displayed as a woman, but a very deep human being, so Bioshock Infinite must be (hm, together with ICO maybe) the best example of how to get the trope of the "damsel in distress" to actually work perfectly, as it is done fully by intention and in the context of telling a mindblowing story (which is rare for an ego-shooter - or even a story-based game to be honest) that is based on just that cliche and couldn´t have been told without it - but eventually exceeds it in so many ways.
Oh, and Berthold is totally Booker´s name in some other world